/*
 * Copyright (C) 2004, 2006, 2007 Apple Inc.  All rights reserved.
 * Copyright (C) 2005 Nokia.  All rights reserved.
 *
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions
 * are met:
 * 1. Redistributions of source code must retain the above copyright
 *    notice, this list of conditions and the following disclaimer.
 * 2. Redistributions in binary form must reproduce the above copyright
 *    notice, this list of conditions and the following disclaimer in the
 *    documentation and/or other materials provided with the distribution.
 *
 * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY
 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
 * PURPOSE ARE DISCLAIMED.  IN NO EVENT SHALL APPLE COMPUTER, INC. OR
 * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
 * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
 * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
 * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 */

#include "flutter/sky/engine/platform/geometry/FloatPoint.h"

#include <math.h>
#include <limits>
#include "flutter/sky/engine/platform/FloatConversion.h"
#include "flutter/sky/engine/platform/geometry/LayoutPoint.h"
#include "flutter/sky/engine/platform/geometry/LayoutSize.h"
#include "third_party/skia/include/core/SkPoint.h"

namespace blink {

// Skia has problems when passed infinite, etc floats, filter them to 0.
static inline SkScalar WebCoreFloatToSkScalar(float f) {
  return SkFloatToScalar(std::isfinite(f) ? f : 0);
}

FloatPoint::FloatPoint(const IntPoint& p) : m_x(p.x()), m_y(p.y()) {}

FloatPoint::FloatPoint(const LayoutPoint& p)
    : m_x(p.x().toFloat()), m_y(p.y().toFloat()) {}

void FloatPoint::normalize() {
  float tempLength = length();

  if (tempLength) {
    m_x /= tempLength;
    m_y /= tempLength;
  }
}

float FloatPoint::slopeAngleRadians() const {
  return atan2f(m_y, m_x);
}

float FloatPoint::length() const {
  return sqrtf(lengthSquared());
}

void FloatPoint::move(const LayoutSize& size) {
  m_x += size.width();
  m_y += size.height();
}

void FloatPoint::moveBy(const LayoutPoint& point) {
  m_x += point.x();
  m_y += point.y();
}

SkPoint FloatPoint::data() const {
  SkPoint p = {WebCoreFloatToSkScalar(m_x), WebCoreFloatToSkScalar(m_y)};
  return p;
}

FloatPoint FloatPoint::narrowPrecision(double x, double y) {
  return FloatPoint(narrowPrecisionToFloat(x), narrowPrecisionToFloat(y));
}

float findSlope(const FloatPoint& p1, const FloatPoint& p2, float& c) {
  if (p2.x() == p1.x())
    return std::numeric_limits<float>::infinity();

  // y = mx + c
  float slope = (p2.y() - p1.y()) / (p2.x() - p1.x());
  c = p1.y() - slope * p1.x();
  return slope;
}

bool findIntersection(const FloatPoint& p1,
                      const FloatPoint& p2,
                      const FloatPoint& d1,
                      const FloatPoint& d2,
                      FloatPoint& intersection) {
  float pxLength = p2.x() - p1.x();
  float pyLength = p2.y() - p1.y();

  float dxLength = d2.x() - d1.x();
  float dyLength = d2.y() - d1.y();

  float denom = pxLength * dyLength - pyLength * dxLength;
  if (!denom)
    return false;

  float param =
      ((d1.x() - p1.x()) * dyLength - (d1.y() - p1.y()) * dxLength) / denom;

  intersection.setX(p1.x() + param * pxLength);
  intersection.setY(p1.y() + param * pyLength);
  return true;
}

}  // namespace blink
